Reflex Chess

Every chess motif, one page at a time

Chess is a small number of shapes that keep happening. This is the list of them, from mate in one to rook endgames, each with worked positions from real games and somewhere to go and drill it.

There is a moment in improving at chess where the board stops being sixty-four squares and starts being a handful of familiar shapes. A knight two moves from a square that touches both the king and the rook. A rook on the same file as a queen with one piece between them. A king on g8 with three pawns in front of it and no luft. Players who have that do not calculate faster than you. They calculate less, because they recognise the shape first and check it second.

Every page below is one shape. Each one explains what it is, how it actually announces itself over the board, three positions taken from real games with the answer explained, and how to stop walking into it yourself. All of them link into the free trainer, where the same motif has 120 more positions graded across five levels.

First Moves

Find the mate in one. The gentlest real chess there is.

Tactics

The four patterns that decide most games under 1500.

Checkmate Patterns

Finish the game. Shapes you will see for the rest of your life.

Sharper Tactics

Where the move that wins is not the move that looks active.

Sacrifices and Quiet Moves

Give something up, or do nothing at all, and win anyway.

Endgames

Fewer pieces, no hiding. This is where rating comes from.

Attacking

Pointing every piece at one king.

Openings

Traps and tactics from the positions you actually reach.

Blind Spots

Nobody tells you what the pattern is. That is the point.

The Ladder

Four rungs, 1200 to 2400. Climb until it stops being fun.

Open Games

1.e4 e5, and the fight over f7 that starts on move three.

Ruy Lopez Lines

The oldest argument in chess: one bishop against one knight.

Sicilian Systems

Nine ways the game goes after 1...c5. Anti-Sicilians first.

French Variations

Locked pawns, one bad bishop, and a chain with a base to hit.

Caro-Kann Variations

The solid answer to 1.e4, and the bishop that gets out first.

Sidelines and Surprises

Gambits that should not work and win games every day.

Or just start at the beginning The course runs from mate in one to rook endgames. A lesson is four positions and takes about two minutes. Open the course

Tell two patterns apart